How every action on the pitch earns — or costs — fantasy points.
You start with a 100.0M budget to build a 15-player squad:
Max 3 players from any single nation.
Goals are the biggest point scorers and depend on position:
Clean sheets and saves reward defensive excellence. Only goalkeepers and defenders get the full clean-sheet bonus; midfielders earn a reduced amount.
Simply being on the pitch earns points. A longer appearance scores more than a brief cameo.
Exceptional performances recognized by official match ratings earn extra points on top of everything else.
On-pitch mistakes and discipline issues cost points:
Before every round you must pick a captain and a vice-captain from your starting XI.
Captain = 2× points
If your captain does not play, the vice-captain's points are doubled instead.
You get 1 free transfer per round to adjust your squad.
Any additional transfer costs -4 points from your gameweek total.
If a starting player does not feature, your bench is checked automatically from top to bottom. The first eligible bench player (by position) is subbed in to keep your formation legal.
Substitutions only happen if the final XI still satisfies a valid formation after the swap.
| Action | GK | DEF | MID | FWD |
|---|---|---|---|---|
| Goal | +10 | +6 | +5 | +4 |
| Assist | +3 | +3 | +3 | +3 |
| Clean sheet | +4 | +4 | +1 | — |
| Saves (per 3) | +1 | — | — | — |
| Penalty saved | +5 | — | — | — |
| Goals conceded (per 2) | -1 | -1 | — | — |